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Memory Card ​

An agent's page carries a Memory card: a read-only view of what that agent can recall from the shared memory store, and how actively it has been writing into it. Nothing on the card creates memory — entries are written by the agent as it works, or pinned from a session — the card only reports.

The card has three sections.

Recall by Scope ​

Entry counts for everything this agent can currently see, bucketed by scope:

BucketCounts
PrivateThe agent's own agent-scoped entries.
SessionEntries bound to its live session.
WorkspaceThe workspace's shared entries.
ProjectEntries of the project resolved from its session's working directory.
GlobalEntries shared everywhere.

A Total row closes the list. Buckets with nothing in them are omitted — the card shows real counts only, never a fabricated zero. When the agent can recall nothing at all, the section shows a short explainer of what memory is instead, with a link to learn more.

Freshness ​

One bar per lifecycle state — Active, Stale, Archived — showing each state's share of the agent's recallable entries, with the count beside it. Unlike the scope section, genuine zeros are kept here: "0 archived" is honest data in a distribution. With no entries at all, the section says freshness will appear once the agent has memories.

Freshness is the durable, forward-only lifecycle described in Versions & Deletion — the same state that makes stale entries render dimmed on the Neural Map.

Memory Writes ​

A day-by-day heatmap grid of this agent's memory writes — the same grid geometry and color ramp as the Consistency card, pointed at a different substrate. Every write counts: new entries, edits (superseding versions), and deletions (tombstone versions) each weigh one, because all three put a version in the store. Other agents' writes are not counted; this is one agent's hand on the store.

Until the agent has written anything, the section says "No memory writes recorded yet."

Where to go next ​

  • Memory — the store the card is a window onto.
  • Scopes — why the buckets are exactly these five.
  • Capabilities & Skills — the neighboring card describing what the agent can do, rather than what it knows.

Built with purpose.